Three centuries after the pilgrimage

The gods fall silent.
The spirits awaken.

The merit won on the Journey to the West never reached the mortal realm.
Bond with 150 spirits and walk the ancient road toward an unanswered heaven.

150bondable spirits
10chapters across the old road
100floors of spirit trials

Original Chinese mythology creature-collecting RPG

A world where no prayer receives an answer

The pilgrimage is over.
The calamity has just begun.

Heaven has barred its gates. Vulture Peak has sealed the western road. Across the mortal realm, spirits are scarred by black-red Eclipse Marks that erase hunger, kinship, pain, and finally the self.

Some call the marks divine punishment. Others believe someone turned punishment into a bridle. When an impossible bolt rises from the Eastern Sea, a young herbalist named A-Yan rescues a wounded stone monkey—and finds the first living witness to a three-hundred-year-old theft.

Ancient spirit gates surrounding a rain-soaked altar inside Water Curtain Cave
I · Water Curtain Cave

Three sealed gates, three spirit bonds, and a memory heaven tried to bury.

The mystery begins

Where did the pilgrims’ merit go?

Every region reveals one part of the answer, from Mount Huaguo to Vulture Peak.

Do not capture monsters. Understand them.

150 spirits.
150 unfinished fates.

Earth, water, wood, fire, metal, sacred, and demonic affinities shape every encounter. A strong party is built not only from counters, but from the temperament, wounds, and choices of each companion.

One

Earth · Guardian

Stone Monkey

Quiet, stubborn, and carrying memories older than its small body.

Two

Wood · Control

Little Drillwind

A former mountain scout whose signal flag can turn a stronger enemy’s rhythm against them.

Three

Water · Tactician

Benbo’erba

Always threatening to leave for the lake, always the first to stand between danger and a friend.

Explore all three starter evolution lines
01

Every enemy has a life beyond battle

Weaken, bond, train, and evolve spirits whose habitats and histories remain part of the world.

02

Three in formation, six on the road

Build around affinity, control, recovery, and tactical switching rather than a single dominant stat.

03

Return to old roads and repair old choices

All ten regions remain explorable. Decisions reshape relationships without punishing curiosity with permanent missed content.

A road west—and inward

Ten regions.
Ten chances to choose again.

  1. I

    Chapter 1

    Mount Huaguo

    Rescue a stone-hearted young monkey

  2. II

    Chapter 2

    The Eastern Sea

    Trace a stolen treasure beneath the tides

  3. III

    Chapter 3

    Gao Village

    Expose a monster crisis built on a lie

  4. IV

    Chapter 4

    Flowing Sands River

    Search the riverbed memories for an old pilgrim

  5. V

    Chapter 5

    White Bone Ridge

    Find a true heart behind three false faces

  6. VI

    Chapter 6

    Flaming Mountains

    Settle an ancient pact across eight hundred miles of fire

  7. VII

    Chapter 7

    Cart-Slow Kingdom

    Fight three trials and return fate to its people

  8. VIII

    Chapter 8

    The Women’s Kingdom

    Break the corruption spreading through the Mother-and-Child River

  9. IX

    Chapter 9

    Lesser Thunderclap

    Hear the voices buried beneath a false Buddha’s chant

  10. X

    Chapter 10

    Vulture Peak

    Choose what salvation means at the end of the storm

The world begins on a night of impossible rain

Section I · The Monkey in the Storm

“The lightning rose from the sea into the sky.”

A-Yan has no magic and no bonded spirit—only a basket of medicine, an old knife, and eyes he refuses to close while three corrupted mountain demons hunt a wounded monkey in the ravine.

Read the Chinese original

The old pilgrimage asked heaven for scripture

This time,
we ask where heaven went.

Enter the rain

YaoBound is currently in development