Earth · Guardian
Stone Monkey
Quiet, stubborn, and carrying memories older than its small body.
Three centuries after the pilgrimage
The merit won on the Journey to the West never reached the mortal realm.
Bond with 150 spirits and walk the ancient road toward an unanswered heaven.
Original Chinese mythology creature-collecting RPG
A world where no prayer receives an answer
Heaven has barred its gates. Vulture Peak has sealed the western road. Across the mortal realm, spirits are scarred by black-red Eclipse Marks that erase hunger, kinship, pain, and finally the self.
Some call the marks divine punishment. Others believe someone turned punishment into a bridle. When an impossible bolt rises from the Eastern Sea, a young herbalist named A-Yan rescues a wounded stone monkey—and finds the first living witness to a three-hundred-year-old theft.

Three sealed gates, three spirit bonds, and a memory heaven tried to bury.
Where did the pilgrims’ merit go?
Every region reveals one part of the answer, from Mount Huaguo to Vulture Peak.Do not capture monsters. Understand them.
Earth, water, wood, fire, metal, sacred, and demonic affinities shape every encounter. A strong party is built not only from counters, but from the temperament, wounds, and choices of each companion.
Earth · Guardian
Quiet, stubborn, and carrying memories older than its small body.
Wood · Control
A former mountain scout whose signal flag can turn a stronger enemy’s rhythm against them.
Water · Tactician
Always threatening to leave for the lake, always the first to stand between danger and a friend.
Weaken, bond, train, and evolve spirits whose habitats and histories remain part of the world.
Build around affinity, control, recovery, and tactical switching rather than a single dominant stat.
All ten regions remain explorable. Decisions reshape relationships without punishing curiosity with permanent missed content.
A road west—and inward
Chapter 1
Rescue a stone-hearted young monkey
Chapter 2
Trace a stolen treasure beneath the tides
Chapter 3
Expose a monster crisis built on a lie
Chapter 4
Search the riverbed memories for an old pilgrim
Chapter 5
Find a true heart behind three false faces
Chapter 6
Settle an ancient pact across eight hundred miles of fire
Chapter 7
Fight three trials and return fate to its people
Chapter 8
Break the corruption spreading through the Mother-and-Child River
Chapter 9
Hear the voices buried beneath a false Buddha’s chant
Chapter 10
Choose what salvation means at the end of the storm
The old pilgrimage asked heaven for scripture
YaoBound is currently in development